Should I switch to using YYCompiler?

MilesThatch

Member
I've read a little bit on the YoYoCompiler. It seems to handle ceertain things better by converting certain variables and functions duirrectly to machine code. That sounds like a benefit. So why isn't everyone using it? What are the possible things to consider?

Multi-platform development?
Compatibility?
 

Bingdom

Googledom
Pros:
Much faster in certain situations

Cons:
Much longer compile time
Code may behave differently.
Adjustments to current code may be required in order to compile.
Uses more memory to compile and the compiled game will use more memory

That's what I can think of right now. :)
 
P

ph101

Guest
So why isn't everyone using it?
Who says we aren't!? I personally do day to day coding using the runner. Then for any released versions I do a YYC compile, which takes longer to compile, yet runs far better, bearing in mind sometimes code will need to be tweaked to make the YYC version compile. Because I do this semiregularly on a large project I end up maintaining it as YYC ready.
 
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