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Deleted member 16767
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Do you earn a nice amount of cash from the mobile market to continue your games development? And how do you actually test your game on iphone with GMS2?
I couldn't agree more.I have yet to earn money from mobile and my friends will tell me they click the ads. Using Google Play Services has always been a pain. Now it's worse since Google lost some court case for harvesting data from children so now app users have additional guidelines if their games even look like they appeal to children.
People have felt I was data harvesting for forcing people to log into Google Play Services just to use their leaderboards and achievements. I know nothing about data harvesting, but people seem to be protective of their phones more than their PCs. So that backlash hurt my smaller games to the point I just don't bother anymore.
Then there are people who complained my games don't have a mobile enough feel to them. There need to be swipes and a button to tap rather than a system like a more controller like scheme that players can tweak. All kinds of headaches I'd never near about without being mobile.
With this all said someone will swoop in and tell us about the millions of dollars they made on porting a game to mobile.
^ basically this. If your game is already simple and easy where cruddy mobile controls won't hinder it, it's probably worth porting.Then there are people who complained my games don't have a mobile enough feel to them. There need to be swipes and a button to tap rather than a system like a more controller like scheme that players can tweak. All kinds of headaches I'd never near about without being mobile.