Shorten Decimal Place?

SQGTDev

Member
I've made a lot of headway with my platform engine that uses a mix of tiles and vectors. It does require a lot of precise calculations though and this is screwing me over.

Basically, when overlapping a vector (which is a line from x1, y1 to x2, y2), the player object basically does some math to get the y position that the point on the vector equal to the player's y position is. Sometimes this does not work, and this is why:

groundSensorYPos: 207.37316895
slopeYTemp: 207.37317943

slopeYTemp is what the player pushes themselves up to, if their groundSensorYPos is greater than or equal to it. But, if it's just slightly above slopeYTemp, it won't register. I checked and the last four decimal places there are consistently the problem. I tried math_set_epsilon(0.01) too, but that doesn't help it any, unless I'm using it wrong. Is there any way I can shorten the decimal place?
 
L

Lonewolff

Guest
Code:
result = round(number * 100) / 100;
This will round to 2 decimal places. 1000 will round to 3 decimal places, etc...
 
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