Null-Z
Member
My Next project is a 2D side scrolling Shoot em' up with a focus on programing a variety of flashy attacks and I wanted to inquire about how you who've made them before went about designing things like level layout and enemy placements.
It will feature two playable characters going through mostly the same stages.(different starting stages) one will be a close range fighter with "Slash" type attacks and the other will be a more traditional shooter with long range "arrow" attacks.
both characters will have a normal attack button and a special attack button that changes depending on what power-up you last picked up.
this is currently in just planning stage and I want to make a clear road map before I start making assets and code.
a question to start is how did you go about the levels? have the player move through a long room? have the object in the room move around the player while they remain still?
It will feature two playable characters going through mostly the same stages.(different starting stages) one will be a close range fighter with "Slash" type attacks and the other will be a more traditional shooter with long range "arrow" attacks.
both characters will have a normal attack button and a special attack button that changes depending on what power-up you last picked up.
this is currently in just planning stage and I want to make a clear road map before I start making assets and code.
a question to start is how did you go about the levels? have the player move through a long room? have the object in the room move around the player while they remain still?
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