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Shaundi's World (3D Collect-A-Thon Shooter) - DISCORD

Discussion in 'Work in Progress' started by MrPr1993, Jul 14, 2017.

  1. Morendral

    Morendral Member

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    I think it looks like Spy vs Spy from MAD magazine
     
  2. MrPr1993

    MrPr1993 Member

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    [​IMG]

    Makin' a new move for Shaundi! In progress!
     
    Joe Ellis likes this.
  3. GloveGames

    GloveGames Guest

    Really inspiring stuff, reminds me of Fur Fighters if it was on PS1.

    I think shooting would feel cooler if the bullets were bigger and flashing or something
     
  4. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Finally updated Shaundi's knife animation. She also has to throw one knfe at a time
     
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  5. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Qutie a view up here! Just set up a camera mode, which will become very useful for cutscenes
     
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  6. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Scene test!
     
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  7. MrPr1993

    MrPr1993 Member

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    Alright I haven't updated much but here's something
     
  8. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Did ya'll miss me? UwU

    Here's a scene! With an NPC finally updated!
     
  9. Joe Ellis

    Joe Ellis Member

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    OOOOOOGGGGGHHHHH! I've been waiting for an update on this! Wish I could double like, or triple, or further
     
  10. Abdur Olajuwon

    Abdur Olajuwon Member

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    Wow, this has some serious Conker's Bad Fur Day vibes. This looks fantastic,I can't want to see more :)
     
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  11. MrPr1993

    MrPr1993 Member

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    Oh thanke! And ayyy didn't know ya were here ^w^. Can't wait to see more from ya also.

    [​IMG]
    And here's the return of Benie! Now he's updated as well! And with a decision function. Hope to make a mini-game soon~
     
  12. MrPr1993

    MrPr1993 Member

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    [​IMG]

    Under the sea! Under the sea!

    Well, fellas! I managed to figure out how to make sprites like the water transparent in SMF (for those who want to know, you have to make THEM the first ones created in the room; also, they CANNOT have shaders) and now I'm giving Shaundi the ability to swim underwater! Aw yeah!
     
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  13. Joe Ellis

    Joe Ellis Member

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    Yeah with transparent objects they have to be rendered after everything else, if theyre drawn before, the depth test will not draw the objects behind it cus theres already something there that's in front of it
     
  14. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Cutscene with an enemy!
     
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  15. Joe Ellis

    Joe Ellis Member

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    I just love this,
     
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  16. MrPr1993

    MrPr1993 Member

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    [​IMG]
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    4 things I recorded!
    1 - The outfit closet; acts like a treasure chest of sorts, cept' it's for clothes~
    2 - 2D Plants. And Shaundi.
    3 - The spilling barrel
    4 - Underwater Swimming, + Air Bubbles
     
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  17. FROGANUS

    FROGANUS Member

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    wow shaundi makin moves!
     
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  18. MrPr1993

    MrPr1993 Member

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    Oh indeed
     
  19. Joe Ellis

    Joe Ellis Member

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    Have you thought of when she's underwater making the screen go blue?
     
  20. MrPr1993

    MrPr1993 Member

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    Oh, indeed! It'll take a while for me to figure out how to apply the effect when the camera rotates to under the water and below.
     
  21. Joe Ellis

    Joe Ellis Member

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    Cool, maybe you could do something like when she's in swimming mode, check if the camera is over\colliding with any water planes in 2d, set a "water_level", then check if it's below this,
    that'd work with different water heights
     
  22. MrPr1993

    MrPr1993 Member

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    Hee hee, yeah! ^^

    [​IMG]
    Something's very dark ahead...
    OK! I'm attempting to apply lighting here. So far, I managed to put in the fog. But I need some light! Any thing or shader that could be useful for this? >w>;
     
  23. MrPr1993

    MrPr1993 Member

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    [​IMG]
    [​IMG]

    FONT UPDATE! I changed the font to more, readable ones. It sure does good effect in my game ^^
     
  24. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Ground Pound!
     
  25. MrPr1993

    MrPr1993 Member

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    [​IMG]

    FINALLY set up the shadow FX! And look blood. That too is also affected by the enviroment

    I now gotta update teh pause menu soon wit new things, so stay tuned!
     
  26. MrPr1993

    MrPr1993 Member

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    [​IMG]


    Big update to the Pause Menu! Huzzah!
     
  27. GarlicGuy

    GarlicGuy Member

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    This has a ton of potential. I'm getting a lot of early N64 vibes.
     
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  28. MrPr1993

    MrPr1993 Member

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    [​IMG]
    She sits.

    Alright, I soon update many of the scenery and work on the first world. So wish me luck this month!
     
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  29. MrPr1993

    MrPr1993 Member

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    [​IMG]

    Just a tiny update.
     
  30. MrPr1993

    MrPr1993 Member

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    [​IMG]

    Just the main menu
     
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  31. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Had to get myself a new computer. It is fortunate I always make backups. Remember that!

    Anyways, just to catch up, here's a lever switch thing. Not yet textured, as it has a placeholder. Yee!
     
  32. Edwin

    Edwin Member

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    boobs
     
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  33. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Ahhh the mini-boss room. And a cutscene! Still needs more tweaks on the area and text and hp and stuff but yea!
     
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  34. MrPr1993

    MrPr1993 Member

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    [​IMG]

    Minigame in progress! (Gotta fix a few things and repalce those vases they're drinking from; they're placeholders)
     
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  35. MrPr1993

    MrPr1993 Member

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    Still progress! I been busy but was also working on this.
     
  36. Edwin

    Edwin Member

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    Oh my(° ͜ʖ °)
     
  37. MrPr1993

    MrPr1993 Member

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    Well well well, it's been a while since I last visited here. I really should update this more often, cuz I've been doing a lot of work for these past months.
    And here i show a number of videos to demonstrate what I've done!




    The last one's recent, and so are these
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    Like I said, I came a loooong way. You can now blow enemies' heads off, there are now cutscenes, there are now things I fixed...

    The game's almost ready for a demo. I jsut gotta fix and add some special stuffs and it'll be released around January or February! Wish me luck~​
     
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  38. BattleRifle BR55

    BattleRifle BR55 Member

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    That situation in the car got me a little excited. ( ͡° ͜ʖ ͡°)
     
  39. MrPr1993

    MrPr1993 Member

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    Hahaaaah yes
     
  40. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Exits n' Entrances all fixed up!
     
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  41. MrPr1993

    MrPr1993 Member

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    [​IMG]
    In progress for a miniboss fite
     
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  42. MrPr1993

    MrPr1993 Member

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    And nooooow video
     
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  43. BattleRifle BR55

    BattleRifle BR55 Member

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    My absolute favourite thing about this latest video, and the project in general, is just how professional it all comes across. I don't feel like I'm looking at some average attempt at making a basic 3D project in a primarily-2D engine, I'm looking at a proper, fully-fledged 3D game altogether. It's like watching a spinoff of Conker's Bad Fur Day, especially with the maturity. Honestly, the only piece of "criticism" I have is that I wish it had voice acting, but even then I'm not sure if the game would be better with it. It's projects like these that inspire me to keep pushing forward with my FPS. I'm so looking forward to the final release!
     
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  44. MrPr1993

    MrPr1993 Member

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    Hahh I do wish it had voice acting but I'm not so sure how many Game Maker Studio could take UwU;
     
  45. Lukan

    Lukan Gay Wizard Freak

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    I love the... attention to detail, on Weaselette.
     
  46. MrPr1993

    MrPr1993 Member

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  47. MrPr1993

    MrPr1993 Member

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    [​IMG]
    Somehow, I figured out how to add this effect while underwater hah
     
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  48. BattleRifle BR55

    BattleRifle BR55 Member

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    It took me a while to realize that was her cleavage on display. I thought her body broke in half at the waist.
     
  49. MrPr1993

    MrPr1993 Member

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    Hahhh o mai
     
  50. MrPr1993

    MrPr1993 Member

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    [​IMG]

    [​IMG]

    Sum' extra animations when she reaches certain enviroments~
     
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