Discussion in 'Work in Progress' started by MrPr1993, Jul 14, 2017.
I think it looks like Spy vs Spy from MAD magazine
Makin' a new move for Shaundi! In progress!
Really inspiring stuff, reminds me of Fur Fighters if it was on PS1.
I think shooting would feel cooler if the bullets were bigger and flashing or something
Finally updated Shaundi's knife animation. She also has to throw one knfe at a time
Qutie a view up here! Just set up a camera mode, which will become very useful for cutscenes
Alright I haven't updated much but here's something
Did ya'll miss me? UwU
Here's a scene! With an NPC finally updated!
OOOOOOGGGGGHHHHH! I've been waiting for an update on this! Wish I could double like, or triple, or further
Wow, this has some serious Conker's Bad Fur Day vibes. This looks fantastic,I can't want to see more
Oh thanke! And ayyy didn't know ya were here ^w^. Can't wait to see more from ya also.
And here's the return of Benie! Now he's updated as well! And with a decision function. Hope to make a mini-game soon~
Under the sea! Under the sea!
Well, fellas! I managed to figure out how to make sprites like the water transparent in SMF (for those who want to know, you have to make THEM the first ones created in the room; also, they CANNOT have shaders) and now I'm giving Shaundi the ability to swim underwater! Aw yeah!
Yeah with transparent objects they have to be rendered after everything else, if theyre drawn before, the depth test will not draw the objects behind it cus theres already something there that's in front of it
Cutscene with an enemy!
I just love this,
4 things I recorded!
1 - The outfit closet; acts like a treasure chest of sorts, cept' it's for clothes~
2 - 2D Plants. And Shaundi.
3 - The spilling barrel
4 - Underwater Swimming, + Air Bubbles
wow shaundi makin moves!
Have you thought of when she's underwater making the screen go blue?
Oh, indeed! It'll take a while for me to figure out how to apply the effect when the camera rotates to under the water and below.
Cool, maybe you could do something like when she's in swimming mode, check if the camera is over\colliding with any water planes in 2d, set a "water_level", then check if it's below this,
that'd work with different water heights
Hee hee, yeah! ^^
Something's very dark ahead...
OK! I'm attempting to apply lighting here. So far, I managed to put in the fog. But I need some light! Any thing or shader that could be useful for this? >w>;
FONT UPDATE! I changed the font to more, readable ones. It sure does good effect in my game ^^
FINALLY set up the shadow FX! And look blood. That too is also affected by the enviroment
I now gotta update teh pause menu soon wit new things, so stay tuned!
Big update to the Pause Menu! Huzzah!
This has a ton of potential. I'm getting a lot of early N64 vibes.
Alright, I soon update many of the scenery and work on the first world. So wish me luck this month!
Just a tiny update.
Just the main menu
Had to get myself a new computer. It is fortunate I always make backups. Remember that!
Anyways, just to catch up, here's a lever switch thing. Not yet textured, as it has a placeholder. Yee!
Ahhh the mini-boss room. And a cutscene! Still needs more tweaks on the area and text and hp and stuff but yea!
Minigame in progress! (Gotta fix a few things and repalce those vases they're drinking from; they're placeholders)