W
WoNkY
Guest
I have a number of sprites that rotate. I'd like a gradient mask to simulate lighting like a gradient layer in photoshop.
Thus when the sprite rotates the shadows remain in the same direction.
I have googled and googled to no avail. I'm guessing using a surface but any help welcome.
Thus when the sprite rotates the shadows remain in the same direction.
I have googled and googled to no avail. I'm guessing using a surface but any help welcome.
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