W
Witzler
Guest
So I started two months ago (again) with Gamemaker Studio 2 and wanted to create a "solid" shadow for a little 2D Puzzle Platformer. Shadowcasting was no problem after following this Guide, but I can't figure out a good (not performance heavy) way to check for collision. Tried to check for for complete black color with 'draw_getpixel(x,y)' but it performs poorly. And after adding more code it didn't even want to update properly anymore.
Would be awesome if someone could help! I even would share my code/scripts, because it could be helpfull for everybody.
Would be awesome if someone could help! I even would share my code/scripts, because it could be helpfull for everybody.