slippy
Member
I recently tried adding shaders to my project using the "Lighting System 2D" asset (by Jobo) from the Marketplace. It worked right away when I compile for windows but when I compile on Android it just makes the entire screen darker (shades everything). I'm using it to cast light as my player object passes by solids.
Any idea why this happens? Is there another shader I should try that might work instead of the one I tried?
Any idea why this happens? Is there another shader I should try that might work instead of the one I tried?