The left image upscaled using Nearest neighbor, middle — hq4x, right — vectorization (Adobe Live Trace).I always wanted to make a shader that makes pixels smoother but don't know how they work. You know, the filters in some 8 bit consoles emulators.
I left license note inside the project file and added links beneath each video where I used assets from artists. Those links also describe the licenses.I really liked the sprites any restriction for friend use
very good, fantastic work, friend, I will be checking all the would be in order to implement in my projects.I left license note inside the project file and added links beneath each video where I used assets from artists. Those links also describe the licenses.
But all of them should be at least free for non-commercial use and some artists ask to be named.
image_blend = make_color_hsv(color_get_hue(image_blend)+1, 255, 255); image_alpha = sin(current_time / 500) * 0.4 + 0.6;
OUTPUT.base_col = base_col * INPUT.Colour;
OUTPUT.bloom_col= base_col * INPUT.Colour;