M
Misty
Guest
In the Gm help file they have a shader_prim. Can't find it anywhere, and I am just looking for a basic shader that does the same thing as d3d_model_vertex_normal_texture_color. Your basic shader that doesn't do anything, just draws a primitive with fog.
The other thing is, when I use vertex_buffers it is actually slower than d3d_models unless I send them to the shader, and the shader is only very slightly faster than d3d_models, so I may just be switching back to d3d_models. I froze the vertex buffer and its still slower than d3d_models.
The other thing is, when I use vertex_buffers it is actually slower than d3d_models unless I send them to the shader, and the shader is only very slightly faster than d3d_models, so I may just be switching back to d3d_models. I froze the vertex buffer and its still slower than d3d_models.