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Android Shader support

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wagyu_so_gud

Guest
Is there shader support for Android?

Running a simple test with shaders_are_supported() suggests it doesn't. My shaders work fine for PC build but it doesn't on Android.
 

Bingdom

Googledom
Mobile devices can support GLSL ES. Not sure about the other shaders.

You can also run shader_is_compilled. I haven't tried these functions before.
 
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wagyu_so_gud

Guest
Mobile devices can support GLSL ES. Not sure about the other shaders.

You can also run shader_is_compilled. I haven't tried these functions before.
Yeah, my project was imported from a 1.4 build. It worked on PC and Android. But now with GMS: 2, it only works on PC. I tried shader_is_compiled as well; worked on PC but not on Android.
 

rwkay

GameMaker Staff
GameMaker Dev.
It depends on the android device, old devices do not support shaders, newer devices do

Russell
 
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wagyu_so_gud

Guest
It depends on the android device, old devices do not support shaders, newer devices do

Russell
What is considered old device? It didn't work for neither my Nexus 5X or Google Pixel. Both cases worked with my 1.4 Android build of the game.
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Those phones should use shaders fine. Could you download the YYG Dungeon Demo (not the Lite version, but the full one) as that uses shaders iirc. It was tested and ran on devices fine (iirc), so at least we can see if it's a project issue or not. If that still doesn't work, then please file a bug...
 
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wagyu_so_gud

Guest
Those phones should use shaders fine. Could you download the YYG Dungeon Demo (not the Lite version, but the full one) as that uses shaders iirc. It was tested and ran on devices fine (iirc), so at least we can see if it's a project issue or not. If that still doesn't work, then please file a bug...

Looks like there's an issue with shaders for Android. PC version has darker tint whereas this Android build doesn't. Will log bug. Thanks.
 

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