Demo Shader-based procedurally rendered fire effect

Discussion in 'Made with GameMaker' started by MilkMan5x, Jan 13, 2019.

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  1. MilkMan5x

    MilkMan5x Member

    Joined:
    Jun 29, 2016
    Posts:
    6
    -=[ Shader based procedural fire effect ]=-
    [​IMG]
    GitHub repo : https://github.com/TandyRum1024/fire_shader_gml
    ===============================================================

    Hello again, Recently I wrangled up this decent looking fire effect after getting inspired from these two materials:
    Hugo Elias' webpage about the effect (archive) and The Coding Train's tutorial about it

    This effect is mostly based on GLSL, So that means you could port this into everything that supports it.

    -=[ Features ]=-
    - Adjustable fire's attributes via uniforms
    - I've took a step further & added a wind emulation
    - There's smoke coming out of it
    - It's a 2-pass effect

    -=[ Pictures ]=-
    [​IMG]
    [​IMG]
    [​IMG]

    More info (How it's implemented & source & executable demonstration etc...) at GitHub :
    https://github.com/TandyRum1024/fire_shader_gml
     
    IndianaBones likes this.
  2. chance

    chance predictably random Forum Staff Moderator

    Joined:
    Apr 22, 2016
    Posts:
    785
    I approved your topic for this sub-forum. But wondering if this might be better as a tutorial.

    Up to you, of course. But something to consider.
     
  3. MilkMan5x

    MilkMan5x Member

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    Jun 29, 2016
    Posts:
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    Oh I see, How do I move the thread to another forum?
     

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