Gigicom
Member
Hello,
I'm currently experiencing extreme performance issues in the room editor, now I'm at the point where it won't even let me save the room anymore ("unable to save the following files (please see output panel for more details)").
Previously I've mostly been only adding tiles and new tile layers to the room though so I guess that's really the problem. My room is about 80'000 x 90'000 px in size and has at least 30+ tile layers as well as some other instance layers. The size of the room.yy file is alone already 1 GB.
The reason I have this many tile layers is that I haven't really found a way to add depth for tiles. But as far as I know, when a tile layer is created, the tilemap size is still of the whole room even if I just place one tile.
My question: Is there some way to set the tilemap size in the room editor? And if not, does anybody have a suggestion for some other way to optimize this in the room editor?
Thanks in advance!
I'm currently experiencing extreme performance issues in the room editor, now I'm at the point where it won't even let me save the room anymore ("unable to save the following files (please see output panel for more details)").
Previously I've mostly been only adding tiles and new tile layers to the room though so I guess that's really the problem. My room is about 80'000 x 90'000 px in size and has at least 30+ tile layers as well as some other instance layers. The size of the room.yy file is alone already 1 GB.
The reason I have this many tile layers is that I haven't really found a way to add depth for tiles. But as far as I know, when a tile layer is created, the tilemap size is still of the whole room even if I just place one tile.
My question: Is there some way to set the tilemap size in the room editor? And if not, does anybody have a suggestion for some other way to optimize this in the room editor?
Thanks in advance!