RyanC
Member
Hi all,
I'm currently in the process of coding an auto graphics optimization script for my game and was wondering if anyone knows how to go about this.
For example:
On the Galaxy Tab S2, the game needs to run at a smaller resolution than the devices resolution to prevent lag.
This is also true for the nexus 7 1st Generation and other week devices.
Anyone know if there's away to get the devices spec in order to predict the resolution % that's required.
Should I just guess that all devices with low resolution are going to have matched hardware?
I'm currently in the process of coding an auto graphics optimization script for my game and was wondering if anyone knows how to go about this.
For example:
On the Galaxy Tab S2, the game needs to run at a smaller resolution than the devices resolution to prevent lag.
This is also true for the nexus 7 1st Generation and other week devices.
Anyone know if there's away to get the devices spec in order to predict the resolution % that's required.
Should I just guess that all devices with low resolution are going to have matched hardware?