William Garrison
Member
Hey friends. Okay so here is what I am after. I know how to set the blendmode of a specific object using the below code. But I want to, and am trying to, apply the same "Add" blendmode to a specific Tiled Layer or the sprite asset itself. Whichever works. Here is what I tried with zero positive results.
Code:
C1 = layer_get_id("Clouds_L1");
if (C1)
{
gpu_set_blendmode(bm_add);
draw_self();
gpu_set_blendmode(bm_normal);
}