Neptune
Member
I'm trying to learn anything I can about networking and multiplayer.
If I wanted to create the most simple multiplayer game... each player is a square, and they can move around a box or something.
I've gathered I'd need a "server" and have it hosted somewhere.
Can I create a server in GML? What does that look like? Where would I host something like this?
Is a "server" something I have to create in a different programming language, and have async calls to it?
Anywhere I look where people ask similar questions, they get the "Too broad, you're dumb," reply.
Or the "There are 100 ways to do it, but they're all super slow and impossible," reply.
So I guess, I'm not looking for opinions, but rather information from someone currently doing it, or someone who has successfully created a multiplayer game in GMS2.
Thank-you!
If I wanted to create the most simple multiplayer game... each player is a square, and they can move around a box or something.
I've gathered I'd need a "server" and have it hosted somewhere.
Can I create a server in GML? What does that look like? Where would I host something like this?
Is a "server" something I have to create in a different programming language, and have async calls to it?
Anywhere I look where people ask similar questions, they get the "Too broad, you're dumb," reply.
Or the "There are 100 ways to do it, but they're all super slow and impossible," reply.
So I guess, I'm not looking for opinions, but rather information from someone currently doing it, or someone who has successfully created a multiplayer game in GMS2.
Thank-you!