Morkinas
Member
So I'm making a game that has multiplayer and as I just dove into networking so far so good, but I want to ask you guys for some help answering my questions to make up my mind if I should invest time into multiplayer or should I stick with single-player only.
1) If I would host a server I would like to do it on my PC and I wonder is there a way to roughly calculate how many players could server host, example:
PC specs: i5-4590, 8GB RAM, GTX 970 4GB. (also which hardware is more important in hosting such server?) 300Mbps download/upload (can get 1GBs if needed), Windows10 as of now, might switch to Ubuntu for hosting.
Server: receive 7*30 Bytes per sec, do a couple simple calculations and send 7*30 Bytes per sec. (per player) + some connect/disconnect handling, 7=Bytes 30=Times its sent per sec.
2) I heard GML servers are not that great, is it true? Could I get away with it or it would be much better to make server in another language?
3) Any other tips appreciated.
Edit: 4) If I would use hosting services, how many people could I host per 1RAM, 1 core roughly?
-Thanks
1) If I would host a server I would like to do it on my PC and I wonder is there a way to roughly calculate how many players could server host, example:
PC specs: i5-4590, 8GB RAM, GTX 970 4GB. (also which hardware is more important in hosting such server?) 300Mbps download/upload (can get 1GBs if needed), Windows10 as of now, might switch to Ubuntu for hosting.
Server: receive 7*30 Bytes per sec, do a couple simple calculations and send 7*30 Bytes per sec. (per player) + some connect/disconnect handling, 7=Bytes 30=Times its sent per sec.
2) I heard GML servers are not that great, is it true? Could I get away with it or it would be much better to make server in another language?
3) Any other tips appreciated.
Edit: 4) If I would use hosting services, how many people could I host per 1RAM, 1 core roughly?
-Thanks
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