CREATION STORY I've been working on Serin Fate for about 2 years, and its been rough... When I started, I had no pixel art experience, or grasp of general art "basics", like what colors to choose and why. On top of that, my coding/organizational ability, was not mature enough for the scale of game Serin Fate was to be... That being said, after plentiful personal growth, re-drawing / re-coding / re-planning and scrounging the funds to hire a wonderful free-lance musician for a custom soundtrack, Serin Fate is taking a nice form... The first project I've created that I'm proud of. Its still a long road yet, but things are looking up! I won't be showing any real "functionality" atm, but I can at least show a bit of the style DEFINING MECHANICS - Creature capture - Witchery... (it's as cool as it sounds :3) - Regional weather patterns effect environment (not seasons) - Combat (real-time-ish) - Day/night - Collections - Passive skills - Four worldly races (Human, Serin, Val, Fae) SCREENS Spoiler: Screenshot 0 Spoiler: Screenshot 1 Spoiler: Screenshot 2 SOCIAL https://vethergen.com/games https://twitter.com/VetherGen I realize there isn't much to go off of without a video/demo, but any comments/feedback are welcome!