Alpha Serin Fate -- A remnant of classical RPG storytelling!

Discussion in 'Work in Progress' started by Vether, Oct 30, 2018.

  1. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
    CREATION STORY
    I've been working on Serin Fate for about 2 years, and its been rough...
    When I started, I had no pixel art experience, or grasp of general art "basics", like what colors to choose and why. On top of that, my coding/organizational ability, was not mature enough for the scale of game Serin Fate was to be...

    That being said, after plentiful personal growth, re-drawing / re-coding / re-planning and scrounging the funds to hire a wonderful free-lance musician for a custom soundtrack, Serin Fate is taking a nice form... The first project I've created that I'm proud of.

    Its still a long road yet, but things are looking up!

    I won't be showing any real "functionality" atm, but I can at least show a bit of the style :)

    DEFINING MECHANICS
    - Creature capture
    - Witchery... (it's as cool as it sounds :3)
    - Regional weather patterns effect environment (not seasons)
    - Combat (real-time-ish)
    - Day/night
    - Collections
    - Passive skills
    - Four worldly races (Human, Serin, Val, Fae)

    SCREENS
    [​IMG]
    [​IMG]
    [​IMG]


    SOCIAL
    https://vethergen.com/games
    https://twitter.com/VetherGen

    I realize there isn't much to go off of without a video/demo, but any comments/feedback are welcome!
     

    Attached Files:

    Last edited: Oct 30, 2018
    Bart, FROGANUS, Maxim Grachev and 3 others like this.
  2. coryru

    coryru Member

    Joined:
    Aug 11, 2017
    Posts:
    46
    This looks cool. So what's the combat like? Any cool ideas to make it stand out? Would love to know more
     
  3. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
    @coryru thanks!
    For combat, you right-click engage enemies (like runescape if youve played?). If the player has creature familiars with them (namely Chimera), the familiars form up in somewhat of a support formation and cast spells that they may have, while the player and enemy duke it out.

    Its a little weird to explain, but ill share some video(s) in the nearish future!
     
  4. coryru

    coryru Member

    Joined:
    Aug 11, 2017
    Posts:
    46
    Sounds cool. Yah share some videos when you get a chance.
     
    Vether likes this.
  5. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
    Added some more-interesting pathfinding states today :3
     
    Last edited: Nov 2, 2018
    FROGANUS, RangerX and sitebender like this.
  6. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,566
    You got some really nice art going on there buddy!
     
  7. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
    @RangerX I appreciate it, thanks man!
     
  8. YanBG

    YanBG Member

    Joined:
    Jun 25, 2016
    Posts:
    540
    You drew everything? It looks pretty and a bit different than the RPGMaker stock assets games but since it's exclusively yours, you could touch it up a bit more. So it's not exactly like the games you were fan of as a kid. Does that make any sense? :D
     
  9. Maxim Grachev

    Maxim Grachev Member

    Joined:
    Mar 25, 2018
    Posts:
    17
    Wow. So colorful! Like it :) Keep it up, Vether!
     
  10. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
    @YanBG Thanks! I draw everything from scratch, and I think I see what you mean... I draw as well as I can currently, but I'm hoping towards the end, I can do some nice polishing / re-works (hopefully with plentiful artistic growth between)!

    @Maxim Grachev Thanks a bunch for the encouragement :)
     
  11. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948
  12. Vether

    Vether Member

    Joined:
    Jun 21, 2016
    Posts:
    948

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice