GargantulaKon
Member
I originally used paths in order to animate instances that move in a physics world. It's a bit clumsy getting it set up, but it works.
I was excited to try sequences to make it easier so I did the same thing in a fraction of the time using Sequences. Very cool, but the issue is when I dragged the sequences into my room, I didn't see it do anything at first. Eventually, I found out that I have to disable physics for the room in order to make the animation run. That defeats the entire purpose of my game if physics isn't enabled. Is there any way to get sequences to run and be affected with other physic objects in a physics enabled room?
I was excited to try sequences to make it easier so I did the same thing in a fraction of the time using Sequences. Very cool, but the issue is when I dragged the sequences into my room, I didn't see it do anything at first. Eventually, I found out that I have to disable physics for the room in order to make the animation run. That defeats the entire purpose of my game if physics isn't enabled. Is there any way to get sequences to run and be affected with other physic objects in a physics enabled room?