You mean the layer_sequence_headpos I assume? If so, moving the playhead back would simply replay the end animation of the scaling. That was the reason for the second sequence. I'm happy to hear if there is another solution though, but I don't see how this would help.I'd just like to add that you can also move the sequence_headpos back on a trigger/moment to have the bees continue animating indefinitely. Which removes the necessity of adding a second sequence.