rekamemag2
Member
Hi all, I'm trying to find some elegant solutions or links how to address this issue:
I have a complex sequence which contains multiple sprite objects overlapping building an enemy.
How would I do the collision detection for this?
If the enemy has 3 legs (3 sprites) and 1 head sprite placed on top within a complex movement sequence, how would I do the collision detection for the head, or the legs?
Should I maybe ditch sequences because checking for collision is impossible?
Any help for this topic would be highly appreciated. Thank you.
I have a complex sequence which contains multiple sprite objects overlapping building an enemy.
How would I do the collision detection for this?
If the enemy has 3 legs (3 sprites) and 1 head sprite placed on top within a complex movement sequence, how would I do the collision detection for the head, or the legs?
Should I maybe ditch sequences because checking for collision is impossible?
Any help for this topic would be highly appreciated. Thank you.