W
Wintermute()
Guest
Spent a few hours on this and looking online today...
I have a Boss sprite with 119 frames of animation ( I get a little obssessed with animation)
I want it to have a vulnerable spot for the killing shot. Thre are 7 frames of the 119 frame animation when the spot will appear on the belly of the mothership.
Ideally, I'd like to have a collision mask for the sprite where bullets just bounce off it. (the majority of the frames of animation) But for those 7 frames of the animation where the mothership shows it's vulnerable side (hehe), the bullet should have a different mask so it can score a hit on the spot (new collision mask) and kill the Boss (or weaken it)
Using the sprite editor in GMS, I can only seem to set seperate collision masks if I also select precise collision checking, and i don't seem to be able to change the position of the collision mask for different sub-images - wherever I set the mask, it wants to stay there.
Anyone have an idea for a workaround or what I am not seeing ???
thank you once again.
I have a Boss sprite with 119 frames of animation ( I get a little obssessed with animation)
I want it to have a vulnerable spot for the killing shot. Thre are 7 frames of the 119 frame animation when the spot will appear on the belly of the mothership.
Ideally, I'd like to have a collision mask for the sprite where bullets just bounce off it. (the majority of the frames of animation) But for those 7 frames of the animation where the mothership shows it's vulnerable side (hehe), the bullet should have a different mask so it can score a hit on the spot (new collision mask) and kill the Boss (or weaken it)
Using the sprite editor in GMS, I can only seem to set seperate collision masks if I also select precise collision checking, and i don't seem to be able to change the position of the collision mask for different sub-images - wherever I set the mask, it wants to stay there.
Anyone have an idea for a workaround or what I am not seeing ???
thank you once again.