S
Shadowblitz16
Guest
will this ever be possible to do in the sprite editor?
I really want to use objects as tiles since tiles are hardcoded at compile time however I need to use separate rectangular collision masks per sub image.
this is because some of the subimages are not completely 16x16 rectangles and I want proper collisions with them.
if not whats the best way around it?
I guess I could use a array of rects but then I can't see mask when I am trying to tune it.
I really want to use objects as tiles since tiles are hardcoded at compile time however I need to use separate rectangular collision masks per sub image.
this is because some of the subimages are not completely 16x16 rectangles and I want proper collisions with them.
if not whats the best way around it?
I guess I could use a array of rects but then I can't see mask when I am trying to tune it.