As far as I know SPEED, DIRECTION, HSPEED and VSPEED are tightly connected.
For example setting the hspeed = 1 and vspeed = 1,
makes it so that GMS sets: direction = 315 and speed = 1.41...
and vice-versa...
with that in mind would it be possible to do the same for friction?
vfriction and hfriction. right now how friction works it is only applicable to top-down games.
What if I want to use friction in a platformer? friction should only be applied in the X axis.
One could argue that I can make my own physics handling, but it is just a shame to have built in system and not using it.
For example setting the hspeed = 1 and vspeed = 1,
makes it so that GMS sets: direction = 315 and speed = 1.41...
and vice-versa...
with that in mind would it be possible to do the same for friction?
vfriction and hfriction. right now how friction works it is only applicable to top-down games.
What if I want to use friction in a platformer? friction should only be applied in the X axis.
One could argue that I can make my own physics handling, but it is just a shame to have built in system and not using it.