Introduction
This is a full-time paid contract position. Ex Populus is a new game developer and publisher founded by notable industry veterans from ESL, Twitch, IGN and Pixar. The company is developing a new game and is looking for a Sr. Gameplay Developer to help bring expert level problem solving and best practices to a team of passionate creators.
This is a small team of developers, so you should be ready to dig-in and take shared ownership of the game's code. You should be extremely familiar with and an expert in:
This game will have massive room sizes, characters with a large number of contextual movements and actions and a large amount of custom objects and scripts, all working and depending on each other in various ways.
The production is within a highly tuned development pipeline which leverages the framework of Extreme Programming and Design Thinking.
Requirements:
This is a full-time paid contract position. Ex Populus is a new game developer and publisher founded by notable industry veterans from ESL, Twitch, IGN and Pixar. The company is developing a new game and is looking for a Sr. Gameplay Developer to help bring expert level problem solving and best practices to a team of passionate creators.
This is a small team of developers, so you should be ready to dig-in and take shared ownership of the game's code. You should be extremely familiar with and an expert in:
- Pixel perfect tile collision
- Working with multiple sizes and shapes of tiles for collision, not just one size / shape.
- Combinations of the various sizes and pieces used together to build levels
- This multi-size and shape tile collision system will also work together with object collisions (enemies, hazards etc).
- Advanced pathfinding
- Advanced Enemy / NPC AI
This game will have massive room sizes, characters with a large number of contextual movements and actions and a large amount of custom objects and scripts, all working and depending on each other in various ways.
The production is within a highly tuned development pipeline which leverages the framework of Extreme Programming and Design Thinking.
Requirements:
- Read, write and speak English
- Ability to meet with and work with the other developers at least a few hours a day (based on time zones)
- Full-time availability (40-50 hours per week)
- Dependable equipment (development machine)
- 3 years paid professional experience developing video games
- Willing to work in an AGILE framework (Pair Programming, User Stories, TDD, BDD, Iterative approach)
- Familiarity with NET code (expert level not required)
- A college degree
- Team-player
- AGILE experience