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Steam Sector Six - Looter shoot 'em up

Phoebe Klim

Member
Echo #109: Relic rework

Hey all, this is just a quick post about the current status of the game's development.

So, first of all, yes, I am currently working on a relic rework update.



It's pretty much done, this is what changes it'll bring:
The main changes:
  • Dismantling relics now always gives reliquary diode.
  • Relic property amount: Increased from 7 to 9, one above fully upgraded etalons.
  • Relics can now have scaling properties. E.g.: +x maximum armor, +x ether on kill.
  • Graphically improved Upgrade Sockets, Amplifier Well.
  • Tempoquake, Cryostasis now reduces weapon damage by 50%, instead of 90%.
These relics now increase relic limit by 1 and no longer compete with stronger relics for relic slots:
  • Legionvault, Fractal Arsenal
  • Scepter and Needles
  • Suun's Loom, Atomic Library
  • Deathlink, Assault Adapter
  • Surge Accelerator, Exothermic Focus
  • Eternity of Destruction, Arsenal Extender
  • NA-1, Naonic Archive
  • Strengthsource, Tridenkorian Flagship Systems
  • Zero Spire, Coolant Injector
  • Mark of Defender, Hero's Exempt
  • Radiance and Blight, Aberrant Alliance
  • Flame Tower, Redirection Hub
Now it's possible to disable animations of these relics by rotating them:
  • Asymadrenlysk, Craeno's Final Creation
  • NA-1, Naonic Archive
  • Eternity of Destruction, Arsenal Extender
  • Everlasting Light, Ether Networks
  • Legionvault, Fractal Arsenal
  • Trism of Glory
  • Duality of Transience, Etherion's Catalyst
  • Upgrade Sockets, Amplifier Well
  • Strengthsource, Tridenkorian Flagship Systems
  • Surge Accelerator, Exothermic Focus
  • Crippled Vault, Broken Reality
Endgame changes:
  • Decayed fragments required to create deterioration relics: Reduced from 1000 to 100. There's no reason to keep more casual players from getting Arcane Arsenal achievement. Including myself =]
  • Level 30+ alloy container vendor stock: Increased from 3 alloy containers to 22. Made getting those transient containers less of a hassle.
  • At max spaceship level: Altered Instance and Absolute Deterioration multipliers now also affect the experience. That means millions of Ascension XP!
The plan is to release all that and more next Saturday.

After that, I'm thinking about doing the set rework. I think I'll finally nerf Lodeon's Ultimatum and rework Oesa's Radiance, Kithalia's Blight, and Etherion's Clash sets.

I also might add a new mission type - something to add some visual variety to the game.

So that's the news for now, until next time!

PS.: I almost forgot to mention - I will update the Steam library assets. Don't know when, so just hang in there.
 
Last edited:

Phoebe Klim

Member
Update! Relic rework and endgame changes + Belarusian translation added

Better endgame, better relics, Belarusian translation, and more!

Endgame changes:

Decayed fragments required to create deterioration relics: Reduced from 1000 to 100. There's no reason to keep more casual players from getting Arcane Arsenal achievement. Including myself =]

Level 30+ alloy container vendor stock: Increased from 3 alloy containers to 22. Made getting those transient containers less of a hassle.

At max spaceship level: Altered Instance and Absolute Deterioration multipliers now also affect the experience. That means millions of Ascension XP!

Altered part drop chance in altered instances: Increased by 20%.

Relic rework:

  • Dismantling relics now always gives reliquary diode.
  • Relic property amount: Increased from 7 to 9, one above fully upgraded etalons.
  • Relics can now have scaling properties. E.g.: +x maximum armor, +x ether on kill.
  • Graphically improved Upgrade Sockets, Amplifier Well.
  • Tempoquake, Cryostasis now reduces weapon damage by 50%, instead of 90%.
These relics now increase relic limit by 1 and no longer compete with stronger relics for relic slots:
  • Legionvault, Fractal Arsenal
  • Scepter and Needles
  • Suun's Loom, Atomic Library
  • Deathlink, Assault Adapter
  • Surge Accelerator, Exothermic Focus
  • Eternity of Destruction, Arsenal Extender
  • NA-1, Naonic Archive
  • Strengthsource, Tridenkorian Flagship Systems
  • Zero Spire, Coolant Injector
  • Mark of Defender, Hero's Exempt
  • Radiance and Blight, Aberrant Alliance
  • Flame Tower, Redirection Hub
Now it's possible to disable animations of these relics by rotating them:
  • Asymadrenlysk, Craeno's Final Creation
  • NA-1, Naonic Archive
  • Eternity of Destruction, Arsenal Extender
  • Everlasting Light, Ether Networks
  • Legionvault, Fractal Arsenal
  • Trism of Glory
  • Duality of Transience, Etherion's Catalyst
  • Upgrade Sockets, Amplifier Well
  • Strengthsource, Tridenkorian Flagship Systems
  • Surge Accelerator, Exothermic Focus
  • Crippled Vault, Broken Reality
Cor's Voidshape set effect changes:

Renamed to Cor's Voidmass.
Effect changed to: If your spaceship has no compressed parts installed: Triples core attributes.

Belarusian translation:

Added Belarusian translation by LEX.by - keep in mind that it's not perfect.

Have fun!
 

Phoebe Klim

Member
Major update! Set rework and endgame shortcut

This update is an attempt to even out power levels of the sets. Lodeon's Ultimatum should no longer be the only set capable of reaching 10+ waves in Absolute Deterioration.

The new and improved set effects:

Etherion's Clash


If your spaceship's installed abilities are of the same color:
Weapon damage is multiplied by X
The multiplier is based on the number of weapons installed
Armor generated by armor generation is added to base maximum armor
Armor generation is doubled
Always active:
+10% armor generation per Etherion's Clash set component installed

Cor's Voidmass

If your spaceship has no compressed parts installed:
Triples core attributes
+10 levels to Unload, Detonate, and Attract Mines abilities per weapon installed
Maximum armor is multiplied by 1 + 0.01 per alloy used during the mission
Capped at 1000 alloy
Always active:
+5% to core attributes per Cor's Voidmass set component installed

Ultranid's Torment


Cooldowns of all abilities are set to 0.5 seconds
Activating an ability deals damage to your spaceship
Damage dealt is equal to 10% of maximum armor
+10% damaging wave damage per every damaging wave chance percent that is above the cap
Current damaging wave chance: X%
Current damaging wave damage: X%
Always active:
+10% damaging wave damage per Ultranid's Torment set component installed

Kithalia's Blight


Maximum ether and maximum armor is multiplied by blight multiplier
When ether reaches 100%:
Ether is set 0 and the blight multiplier increases by 0.1
The multiplier is capped at 10
While your spaceship has no relays and nodes installed:
Weapon damage is multiplied by X
The multiplier is based on the number of weapons installed
Always active:
+10% ether generation per Kithalia's Blight set component installed

Oesa's Radiance

Weapon damage is multiplied by 1 + 0.01 per 1000 ether
3 seconds invincibility after an enemy is destroyed
Always active:
+10% maximum ether per Oesa's Radiance set component installed

Azimar's Killframe


Weapon limit is equal to the part limit
Ether is removed
Damage reduction is halved and the reduction cap is set to 100%
Your spaceship takes damage when a minion is destroyed
Damage is equal to 10% of weapon damage
Nuke ability damage is multiplied by X
The multiplier is based on the number of installed parts that increase ability levels
Always active:
+10% weapon damage per Azimar's Killframe set component installed

Lodeon's Ultimatum

Base weapon damage is equal to 100% of the maximum armor
Effect strength is based on the number of parts installed
Every second the damage is dealt to your spaceship
Damage dealt is equal to 2% of maximum armor
Always active:
+10% maximum armor per Lodeon's Ultimatum set component installed

Endgame shortcut

The endgame is now more accessible than ever!
Start a new game and jump right into the endgame by skipping leveling and story.

Other changes

Better Unload attacks, Awakening of Inner Power, mission-saving items, automatic containers + quality of life changes!
  • Relays + Unload: Mines created by this combo now deals 10% less damage instead of 50%.
  • Updated store and library assets.
  • Pylons + Unload: Mines created by this combo now gain damage while immobile and start seeking enemies automatically after 5 seconds.
  • Nodes + Unload: Mines created by this combo now pierce enemies.
  • Awakening of Inner Power ability now also removes minion maximum armor.
  • Added armor text to the HUD armor bar.
  • The set description now shows the total number of set components installed. E.g.: "Etherion's Clash - 11/6 components".
  • Sacrificial alloy containers, Lantern of Chances, and Pearl of Deterioration now give 5 seconds of invincibility after saving the spaceship.
  • Relics that increase relic limit no longer require one empty relic slot to be installed.
  • Fragment fusion is now instant when fusing more than 4 relics.
  • Replaced Steam store page artwork.
  • The leaderboard button now opens the leaderboard in the Steam browser.
  • The leaderboard button now opens the Absolute Deterioration leaderboard.
  • Fixed: Automatic alloy containers are not counting towards Consumer achievement.
  • Fixed: Automatic alloy containers are not helping with Malasmar fight.
  • Fixed: Automatic alloy containers are slow.
  • Fixed: Alloy containers are inheriting tooltip lines from relics.
Have fun!
 

Phoebe Klim

Member
Sector Six: Now available on Itch.io, GameJolt, and VoxPop Games!

Get it now for a historically low price - Sector Six enters Itch.io and GameJolt with its first 80% discount!

Sector Six on Itch.io >>

Sector Six on GameJolt >>

Sector Six on VoxPop Games >>

(First 80% discount on Steam will be happening in January, probably)

If you guys would Rate/Like the game on these new stores I'd be eternally grateful!
Right now games are my only source of income, so every dollar matters to me =]
 

Phoebe Klim

Member
Update! QoL, auto-fire improvements, relic fixes

Hey all,

The update is live on Steam and Itch.io!

Here are the changes:
  • Ascension Reactor is now generated at item level 90.
  • Reliquary Diode item now sets relic level to your current spaceship level.
  • Auto-fire is now toggled by holding [Control] + pressing an ability key.
  • Auto-fire status is now saved between missions and game sessions.
  • UI now indicates which abilities are on auto-fire.
  • Added information about auto-fire to the manual.
  • XP is now distributed faster (A.K.A. XP bar now fills faster).
  • Gaining over 10 million XP in a mission will no longer cause lag + it is distributed instantly.
  • 3 inventory pages are now the new default.
  • Node + Strike attack visual effect has been toned down.
  • Fixed: Pause menu 'controller cursor' was not usable.
  • Fixed: Broken Infinity UI shows "NaN".
  • Fixed: Setting instance severity via Infinity Instances increases altered part chances globally.
  • Fixed: Entering New Game+ via Time Rift mission does not reset instance severity.
  • Fixed: Mission overview shows incorrect difficulty rewards when viewing a story mission.
  • Fixed: Alloy container ether/armor on kill boost was not updated when the container was removed.
I have also added a bunch of new character avatar optimization options!
See the new possible avatars above - there are many more combinations, of course.
(Avatar can be changed at any time via settings, no need to start a new game!)

It's a small thing, but I wanted to add something new for long-time buyers.

Note:

In case of critical errors, the previous game version is available via betas.

Steam Library > Sector Six > Properties > Betas > Enter: fallbackbranch > Select: Fallback branch

Please report any errors, this update has touched some of the very old code, and consequences are hard to predict and test.

(Also, the Linux version of the game will be updated within the next few days)

Anyway, thank you very much for everything and...

Until next time!
 

Phoebe Klim

Member
Update! Limitless inventory

Hey all,

The yearly support/QoL patch is here!

The key feature of this update is limitless inventory: If you trust your PC to handle it, it is now possible to disable the inventory limit and play with dozens of inventory pages.



It does come with loading times with sorting and selling hundreds of parts, but it may be a good alternative for some.



Have fun!

Change list:
  • Added limitless inventory mode to the settings: Removes 3-page limit for the inventory.
  • Updated credits and intro to show V3663L, my new studio / artist name.
  • Numbers above billion are now shortened to, for example, 1B instead of 1000M. The same applies to trillions.
  • Absolute Deterioration decayed fragment reward is now capped at a maximum of 6600 fragments per attempt.
  • Attempting to level up Ascension level now consumes all available experience and instantly converts it to levels.
  • It is no longer possible to modify locked parts.
  • The 'Sell all' function at vendors now affects relics as well.
  • Removed several cheated entries from the leaderboards.
  • Potentially fixed: The game doesn't boot immediately when launching on Steam. Updating the Steam SDK version appears to have helped.
  • Fixed: Infinite Sustained Barrage when combined with Channel.
  • Fixed: Modified threat level 3 minions do not count towards True Champion achievement.
  • Fixed: It was hard to see how much ether the player has in battle HUD due to a display showing 4+ digits.
Big thanks to Entity, Sector Six's top player by Absolute Deterioration waves cleared for providing feedback that led to these changes!

If you wish to be similarly involved, you can join the developer's Discord server.

Also, I would like to draw your attention to the fact that we're only 4 Steam reviews away from 200!
If you haven't reviewed the game yet, this is a great time to do it!

Anyway, I got to go back to my newer projects now.

Thanks a lot for playing Sector Six - it's been almost 6 years!!! - and until next time ^_^
 
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