Phoebe Klim
Member
On Sector Six Steam version there's this workaround, but I don't know what to do to fix it with your version.
Never mind.
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HoldOk so first how do you heal armor with the gamepad?? I tried every button combo I could think of and eventually hand to hold left shift and Q on the keyboard to do it.
This may just be a result of the demo, but when I pressed the back button on my xbox remote I got a fatal error. Variable not set before reading.
Okay, I'll try to make stick movement possible, but it will just emulate D-pad. Movement is really complicated in Sector Six because spaceship is made of many parts.Next with as quick as the movement needs to be using the d pad instead of the left stick is a real pain in the ass. Top down RPGs and stuff where repeated quick movements aren't needed dpad is fine, but something like really needs to take advantage of the joystick. Even if you just mirror them so the dpad and left stick do exactly the same thing it would be a definite improvement.
Thank you =]Hey, just wanted to say that the game looks really awesome! It's clearly visible that you've put a good amount of work in it. I love the art style, simple and beautiful.
Keep up the good work.
It's not entirely my achievement, positivity from comments really help =]The game keeps getting better and better. I really admire your persistence in keeping up with the project.
=]Oh my is this game fun!
You can try remapping keys to something you'll remember better.where the experience breaks down a little for me is the controls. Having all the abilities along the number row makes it easy to forget what button does what. As such I dont use the shield a lot, as I alwasy forget what number it is bound to. same with the shield breaking ability,I often trigger the 9 blade ability instead.
For that i recommend you cut down on the number of keys
Detonate ability detonates mines of both Spread Mines and Attract Mines abilities, so it's better for Detonate to be a separate ability.For example, the shoot bombs and detonate bombs ability could be one and the same: First press shoots them, second press detonates them. (you could do that by checing instance_exists on the bomb objects or smthing).
It still has a long way to go, but thanks =]The last gameplay looks veeeeery professional. Keep working in this way!