I would like to know if script_execute performance will be improved in the GMS2 version of GML!
Why? well a robust and expandable system ofter relies on using variables to hold scripts references.
and I remember reading in @Mike 's blog post on creating C64 emulator that the script_execute (backstage implementation) was a real "mess" making it slow... I wanted to know if that has changed or if we will se changes on this in the future?!
Thank you for your time!
Why? well a robust and expandable system ofter relies on using variables to hold scripts references.
and I remember reading in @Mike 's blog post on creating C64 emulator that the script_execute (backstage implementation) was a real "mess" making it slow... I wanted to know if that has changed or if we will se changes on this in the future?!
Thank you for your time!