• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Question - Code script_execute performance!!

xDGameStudios

GameMaker Staff
GameMaker Dev.
I would like to know if script_execute performance will be improved in the GMS2 version of GML!
Why? well a robust and expandable system ofter relies on using variables to hold scripts references.
and I remember reading in @Mike 's blog post on creating C64 emulator that the script_execute (backstage implementation) was a real "mess" making it slow... I wanted to know if that has changed or if we will se changes on this in the future?!

Thank you for your time!
 

rwkay

GameMaker Staff
GameMaker Dev.
script_execute performance was optimised around the time that Mike wrote the C64 emulator - so it is already in better shape (and has been for some time)

Russell
 
Top