Heathenlamb
Member
So I have a GM project I use for a bunch of commercial clients. I have avoided updating the runtime etc. for as long as I could. So I have updated it and now all the script functions are stuffed. I am completely aware the script handling has changed and there is a detailed explanation, which doesn't seem to really explain the basic premise of how to get the calls to just work as before. I am not an amazing programmer so I cobble together things that work.
I need all my previous scripts to work as they are because there is a crap load of code that calls them. Is there no simple way to just call the scripts the way the previous version did ? I am clearly not understanding something basic here. The scripts are not ones I have written as I don't know enough to do that. I do however understand enough to call them the old way. So how do I just get the scripts to be called in code without rewriting a whole bunch of stuff ?
I am not asking for my code to be fixed, I guess I just need a simpler breakdown of how the script is now called into the game.
Any help would be appreciated as I have to get this sorted ASAP.
I need all my previous scripts to work as they are because there is a crap load of code that calls them. Is there no simple way to just call the scripts the way the previous version did ? I am clearly not understanding something basic here. The scripts are not ones I have written as I don't know enough to do that. I do however understand enough to call them the old way. So how do I just get the scripts to be called in code without rewriting a whole bunch of stuff ?
I am not asking for my code to be fixed, I guess I just need a simpler breakdown of how the script is now called into the game.
Any help would be appreciated as I have to get this sorted ASAP.