Hi. I have a simple script:
If I tell the room's Create Event to call this script, it functions fine. If I use a persistent object to call it at the very moment the room changes, it will play the audio but NOT create any instances.
Any idea of the reason for this?
Code:
instance_create(room_width/2, room_height/2, obj_jamjar);
instance_create(room_width/2, room_height/2 + 200, obj_fingerbone);
audio_play_sound(bone_chime_2, 1, false);
Any idea of the reason for this?