S
Spencer S
Guest
I'm having an issue where this error message appears when I call a script called scr_player_attack1:
Inside the step event of my player code, I have the following:
The thing is, I never, in my entire code, call the scr_add_item which is what the error message is telling me the problem is. And scr_player_attack1 and scr_player_attack2 are both empty. The really weird thing is, when I set the variable "state" equal to playerstates.attack2, it works just fine, but setting the variable "state" to playerstates.attack1 doesn't work. AND, if I rename everything to do with "attack1" to be "attack0", it works just fine. Is there some sort of issue GML has with the number 1?
Code:
illegal access of argument, argument is not provided to script
at gml_Script_scr_add_item (line 3) - gridToAddTo = argument[0];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_add_item (line 3)
called from - gml_Object_obj_player_Step_0 (line 2) - script_execute(state);
Code:
script_execute(state);
sprite_index = playerSprite[playerStateSprite, directionFacing];
switch (state) {
case playerstates.run: scr_player_movement();
break;
case playerstates.idle: scr_player_idle();
break;
case playerstates.attack2: scr_player_attack2();
break;
case playerstates.attack3: scr_player_attack3();
break;
case playerstates.attack4: scr_player_attack4();
break;
case playerstates.attack5: scr_player_attack5();
break;
case playerstates.attack6: scr_player_attack6();
break;
case playerstates.attack1: scr_player_attack1();
break;
}