O
Otyugra
Guest
For our game, Paper Soul Theater, we have not yet decided the basics for the screen resolution. I personally want to have the game be a default size that cannot be resized. The problem with that, is the possibility that some of the people would choose not to play the game because of these lacking features. After all, some people have much larger monitors than I do, so the game might feel tiny to them.
The main game is 3D and can tolerate resizing fine, but the battles are in 2D and 2D sprites don't respond well to stretching. I want our game to be fairly professional and I think curating an exact window size would keep the game looking nice. How concerned should I be about people who dislike it when pressing fullscreen only creates a black boarder around the game rather than resizing the game? Do you have any advice?
The main game is 3D and can tolerate resizing fine, but the battles are in 2D and 2D sprites don't respond well to stretching. I want our game to be fairly professional and I think curating an exact window size would keep the game looking nice. How concerned should I be about people who dislike it when pressing fullscreen only creates a black boarder around the game rather than resizing the game? Do you have any advice?