GMS 2.3+ Screen resolution for current mobile games [ SOLVED ]

wilmer

Member
Hello Greetings, quick question, I made my mobile game at a resolution of 1280 x 720 horizontal, but I see that the game does not fill the width of the screen, leaving black borders on the sides, what scale or resolution are mobile games using at the moment ?
 

GarbageHaus

Member
1280 x 720 is going to be too large for some, but also too small for others. There is no "This is the correct resolution".

You can view commonly used resolutions here: https://screensiz.es/ but keep in mind it isn't just the number of pixels, but also the pixel density and pixels per inch.

If the game is in HTML5, then this would just be a matter of adding some CSS @media rules but I'm not sure how one would detect the screensize automatically in GMS. You may need to programmatically lay out each object based on the viewport/camera instead of absolute values, or make a few different layout versions for the most commonly used resolutions.
 

wilmer

Member
1280 x 720 is going to be too large for some, but also too small for others. There is no "This is the correct resolution".

You can view commonly used resolutions here: https://screensiz.es/ but keep in mind it isn't just the number of pixels, but also the pixel density and pixels per inch.

If the game is in HTML5, then this would just be a matter of adding some CSS @media rules but I'm not sure how one would detect the screensize automatically in GMS. You may need to programmatically lay out each object based on the viewport/camera instead of absolute values, or make a few different layout versions for the most commonly used resolutions.
Thanks for the help !
 

Amon

Member
@gkri has a solution which I've used, and it works perfectly. Link below.

 
Top