G
gibberingmouther
Guest
i know i can use window_set_size(width, height) to set the size of the game window. then if i could depend on that always being the same, i could just use exact coordinates for drawing my GUIs. but what i have inferred from looking at other peoples' code is that you can't depend on a screen always being the same size, so you have to use window height and window width variables to set the window size.
do i understand this correctly or can i depend on the window being a specific size? is there some way in GML to change the screen resolution? or to just set it to maximum if you want to make the game make use of the maximum screen resolution, though in that case you again have to use variables which is annoying. what is the standard practice for games?
do i understand this correctly or can i depend on the window being a specific size? is there some way in GML to change the screen resolution? or to just set it to maximum if you want to make the game make use of the maximum screen resolution, though in that case you again have to use variables which is annoying. what is the standard practice for games?