S
SuspecM
Guest
Edited thread!
My problem is that I need a system that does the following:
-functioning checkpoints, that either respawn you on the position of the latest activated checkpoint or simulate death (not actually killing the player, just relocating it)
-not reseting the score on death but still reseting it when exiting the game or booting up the game
-not respawning the score giving objects (in this case coins) upon death.
Just in case I edited the actual thread in hope that I better explains my problem.
My problem is that I need a system that does the following:
-functioning checkpoints, that either respawn you on the position of the latest activated checkpoint or simulate death (not actually killing the player, just relocating it)
-not reseting the score on death but still reseting it when exiting the game or booting up the game
-not respawning the score giving objects (in this case coins) upon death.
Just in case I edited the actual thread in hope that I better explains my problem.
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