S
Simulacron
Guest
I want to use 32 by 32 pixel sprites in my game, but to makethe movment run smooth I scaled it up to 128 by 128 pixels. my question is now if it ss it better to scale up each sprite, so one pixel now coresponds to a 4 by 4 area or to scale it up witha draw_sprite_ext function? Scaling up the sprites would increase the size of the game, but I'm not sure if scaling up your sprites with the draw event would slow my game down. I would also need to make scaled up collisionboxes for the objects that sclae up there sprites in the draw event, so I'm not sure which way to go and which of them is more effecient?