M
MissLover
Guest
Hi everyone, I've read some articles but i still can't get my head around a few things.
If i want to design a portrait game, with a room of the size of for example 480*720, would that scale up properly with most android screens? I'd like to target the most common such as hd / full hd, 480p, so not ALL the resolutions.
I'm more of a sprite designer so i would like to understand the size i should start drawing my sprites if i want it to scale up with as many portrait resolution as possible. I know they have to be multiples of 2 for easy scaling.
Also, should i use any scripts or the "full scale" option from game maker is enough?
Thanks.
If i want to design a portrait game, with a room of the size of for example 480*720, would that scale up properly with most android screens? I'd like to target the most common such as hd / full hd, 480p, so not ALL the resolutions.
I'm more of a sprite designer so i would like to understand the size i should start drawing my sprites if i want it to scale up with as many portrait resolution as possible. I know they have to be multiples of 2 for easy scaling.
Also, should i use any scripts or the "full scale" option from game maker is enough?
Thanks.