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Scaling up/down room size?

M

MissLover

Guest
Hi everyone, I've read some articles but i still can't get my head around a few things.

If i want to design a portrait game, with a room of the size of for example 480*720, would that scale up properly with most android screens? I'd like to target the most common such as hd / full hd, 480p, so not ALL the resolutions.

I'm more of a sprite designer so i would like to understand the size i should start drawing my sprites if i want it to scale up with as many portrait resolution as possible. I know they have to be multiples of 2 for easy scaling.

Also, should i use any scripts or the "full scale" option from game maker is enough?

Thanks.
 
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