A
Ahlis
Guest
Hello!
I'm having a slight issue: I have a game that is 960x540 in size and a screen that is 1920x1080 (so double the size in both directions):
When going into fullscreen (without my shader) everything works flawlessly and the application_surface will become stretched and adjust to the screen. However, when I disable the automatic drawing of the application surface and apply my shader to it before drawing in post_draw: (becomes like the image below) (Notice how the GUI is still properly stretched)
Any ideas why the application surface does not become stretched? Thanks in advance
I'm having a slight issue: I have a game that is 960x540 in size and a screen that is 1920x1080 (so double the size in both directions):
When going into fullscreen (without my shader) everything works flawlessly and the application_surface will become stretched and adjust to the screen. However, when I disable the automatic drawing of the application surface and apply my shader to it before drawing in post_draw: (becomes like the image below) (Notice how the GUI is still properly stretched)
Any ideas why the application surface does not become stretched? Thanks in advance