C
Creo
Guest
Hi, so what I'm trying to do is make a new sprite in the game from the player's choice, and that works fine but the issue I'm having is when i set the sprite using some code to the object the size the object appears changes and I thought the size would automatically scale to the object's size but apparently not. I'm using sprite_add() to get the sprite in game and setting it to the object using sprite_index. Is there a way I can change the new image's scale to fit the screen? Thanks - Creo.