T
TheCatWithHands
Guest
Hello! I need some help with saving system. Now I am using JSON-system, it saves everithing in files. But saving in files is not good for saving when player, for example, change the room. I think the game can use some temporary memory during playing, and use file-saving only if player push save-button.
So to sum up I wonder if there some way to save information faster (if player close the game without pushing save-button his progress will disappear), what kind of memory to use and how.
1 During the game (room state) - save to temporary memory
2 Push save-button - save to file
Thank you!
So to sum up I wonder if there some way to save information faster (if player close the game without pushing save-button his progress will disappear), what kind of memory to use and how.
1 During the game (room state) - save to temporary memory
2 Push save-button - save to file
Thank you!
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