killerwolf
Member
So, currently i'm trying to make a room editor where I need to save the path of an object, but am having trouble. The current system i'm using saves the paths into a separate json encoded ini file from the variables of the objects in my world. I then link them using a path_id variable between both the files. This is okay, but when I delete an object, the paths that are greater than the path_id deleted, will be messed up. I'm trying to figure out a different approach to this problem! Help is appreciated!
I deleted the middle
I deleted the middle