J
JealousOfCrows
Guest
Hey Game Makers!
Using 1.4.1567. (don't ask)
So I have a bit of a problem figuring out the best way to do this. Essentially, what I am trying to do is when my player dies, not have the room 'technically' restart but rather have enemies and moving platforms return to their initial positions. The reason for this is because I am trying to keep surface decals in the game like blood splatter and burn marks etc...after the player dies. This kind of symbolizes your failed attempts and just looks cool.
So is saving all the specific instances and positions I need at room start and then destroying them and respawning them when the player dies the best way to do this, or is there a more efficient way to like save the surfaces of the decals and redraw them with a formal room_restart?
I am at a loss on this problem, any help or suggestions will help! Let me know if you think a gif would help describe my situation.
Cheers,
Using 1.4.1567. (don't ask)
So I have a bit of a problem figuring out the best way to do this. Essentially, what I am trying to do is when my player dies, not have the room 'technically' restart but rather have enemies and moving platforms return to their initial positions. The reason for this is because I am trying to keep surface decals in the game like blood splatter and burn marks etc...after the player dies. This kind of symbolizes your failed attempts and just looks cool.
So is saving all the specific instances and positions I need at room start and then destroying them and respawning them when the player dies the best way to do this, or is there a more efficient way to like save the surfaces of the decals and redraw them with a formal room_restart?
I am at a loss on this problem, any help or suggestions will help! Let me know if you think a gif would help describe my situation.
Cheers,