L
LittleRobotGames
Guest
The game i'm working on has 10 available save files that store information into separate .ini files. This works well and is easy to use. However, it saves as default to the localappdata folder, which is fine because most users that test the game won't look there and tamper with the data (EXP level, in game money, etc.)
Eventually i'm wanting this game to be on Steam at one point, and this isn't urgent because a lot needs to be done with the game before I format it for Steam use, but is there a way to save those files to the logged in player's Steam cloud? That way these files can no longer be edited and can be accessed from any computer, being able to always level up your save file.
Thanks for the help!
Eventually i'm wanting this game to be on Steam at one point, and this isn't urgent because a lot needs to be done with the game before I format it for Steam use, but is there a way to save those files to the logged in player's Steam cloud? That way these files can no longer be edited and can be accessed from any computer, being able to always level up your save file.
Thanks for the help!