KyleRansford
Member
Hello, can someone help me understand how the "Saving And Loading When Targeting Xbox" actually works?
I've tried this before in the last version of GMS, but I don't quite understand the instructions on the link. It doesn't explain if I'm supposed to add the async code in a script with my normal save code or to add it to an object in the Async Save/Load.
If you have already done this and could help out, that would be nice. I'm currently using .ini files to save/load my game and is being done by using gml scripts, such as: ini_save("data.ini"); and ini_load("data.ini"); The scripts consist of the usual "ini_write" and "ini_read" functions.
I've tried this before in the last version of GMS, but I don't quite understand the instructions on the link. It doesn't explain if I'm supposed to add the async code in a script with my normal save code or to add it to an object in the Async Save/Load.
If you have already done this and could help out, that would be nice. I'm currently using .ini files to save/load my game and is being done by using gml scripts, such as: ini_save("data.ini"); and ini_load("data.ini"); The scripts consist of the usual "ini_write" and "ini_read" functions.