M
mccordinator
Guest
I'm trying to see if there is a way to, from within my running game, save a .gmx file of my room after I have dynamically populated it with tiles and collision objects. This data will never change during the course of the game, so I'd like to be able to have it baked in when we are ready to finish up the project.
We don't want to use the internal room editor, so we have it setup to allow us to build a room in GMare, export it to our GMS 1.4 project, and have a script that places appropriate collider objects depending on the depth of the tiles and then tries to minimize the number of collider objects by stretching one object over other colliders and destroying those colliders. Would rather not have this being generated dynamically during the game, as other things will need to be generated dynamically.
Anyone ever attempted or been successful in this??
We don't want to use the internal room editor, so we have it setup to allow us to build a room in GMare, export it to our GMS 1.4 project, and have a script that places appropriate collider objects depending on the depth of the tiles and then tries to minimize the number of collider objects by stretching one object over other colliders and destroying those colliders. Would rather not have this being generated dynamically during the game, as other things will need to be generated dynamically.
Anyone ever attempted or been successful in this??