S
Simulacron
Guest
Hi, I want to create a level editor for my game to make it easier for myself to create levels for my game and also allow other people creating new levels for them. But when I'm done creating my level in my self programmed editor, how do I save it?
I saw that some people propose to use a diagramm out of numbers and letters, that saved every grid position of the room, to load it into a new one.
For example:
My problem is that I don't really now how to save these informations and how to use them if the room gets loaded.
Another idea that I had was creating the room in the editor and saving the hole level as a new room. But is this even possible?
In short, I'm not sure what's the best way to store level data and acess it later, that was created in a level editor made in-game.
Thanks for your help!
I saw that some people propose to use a diagramm out of numbers and letters, that saved every grid position of the room, to load it into a new one.
For example:
Code:
111111
1P0001
100001
100E01
111111
In my example 1 is a solid block, 0 is nothing, P is the obj_player and E is the enemy
Another idea that I had was creating the room in the editor and saving the hole level as a new room. But is this even possible?
In short, I'm not sure what's the best way to store level data and acess it later, that was created in a level editor made in-game.
Thanks for your help!