Bryan112
Member
So I'm nearly done developing a reasonable huge game. (Lots of instances/varibles/rooms).
What i want to do now is to implement a load/save system. Ive come to the realization that it might have been better if i had done this in a earlier stage.
If i use Gamemaker's default save/load system all the variables i wrote in a create event are not set before reading once i load a level. (It does work if i never close the game. Once i close the game all information is lost and i can't load the saved file)
If i want to implement my own system using .ini files ext. I would need to save ALL instance locations, global variables, local varibles ext, wich is gonna take me 3 weeks or so, since i have so many.
Is there an easier way to fix this or do i need to bite the bullet and just need to save every little thing manually?
Cheers!
What i want to do now is to implement a load/save system. Ive come to the realization that it might have been better if i had done this in a earlier stage.
If i use Gamemaker's default save/load system all the variables i wrote in a create event are not set before reading once i load a level. (It does work if i never close the game. Once i close the game all information is lost and i can't load the saved file)
If i want to implement my own system using .ini files ext. I would need to save ALL instance locations, global variables, local varibles ext, wich is gonna take me 3 weeks or so, since i have so many.
Is there an easier way to fix this or do i need to bite the bullet and just need to save every little thing manually?
Cheers!