save game progress

L

ligan

Guest
Given: several rooms, the player moves between them, does some actions(creates and destroys objects, moves them from room to room, kills enemies...) The question is how best to organize the saving of the game process, I think to record the state of the room you leave and load the state of the one you enter, but it is not very clear how to organize it. What are your thoughts?
 

Tyg

Member
I have a game that has different rooms and the states are stored in a global ds lists
when saving or loading the game the lists are put in a json string and saved
there are other threads that explain how to do this
 
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