Le_Beholder
Member
Well it's that time again. Either I power through this, or give up and come back a month or two later.
I'm trying to figure out how to save my game properly, and I've heard of several methods:
Writing to ini files, or using ds_map.
I tried the former with no success.
I get the concept pixelated pope talked about but I think my problem is that I have two different menus in two different rooms for ds_map to be effective, maybe I missed something or still have little clue how to properly implement it...
I just need to save the players hearts, heart containers, bombs, and location as a start.
Also ive moved on from GM8.0 because it's rapidly becoming obsolete and game_save() does not work with the new bell and whistle scripts I'm trying out for my new game. namely, scripts for animated tiles by again, pixelated pope.
What should I try and how can I go about it?
I'm trying to figure out how to save my game properly, and I've heard of several methods:
Writing to ini files, or using ds_map.
I tried the former with no success.
I get the concept pixelated pope talked about but I think my problem is that I have two different menus in two different rooms for ds_map to be effective, maybe I missed something or still have little clue how to properly implement it...
I just need to save the players hearts, heart containers, bombs, and location as a start.
Also ive moved on from GM8.0 because it's rapidly becoming obsolete and game_save() does not work with the new bell and whistle scripts I'm trying out for my new game. namely, scripts for animated tiles by again, pixelated pope.
What should I try and how can I go about it?
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