Windows Save game format has changed

when going into the game, instead of loading into the saved menu, it gives me this error:
FATAL ERROR in
action number 1
of PreCreate Event
for object oSaveMenuNormal:


Save game format has changed
############################################################################################
it worked before but now it does not
 
Last edited:

curato

Member
did anything change between when it worked to when it didn't work? what code are you using to save the game?
 

kburkhart84

Firehammer Games
If you are using Gamemaker's automatic saving method, I recommend you not do so, and instead save with another method. You can use JSON, INIs, or even your own file formats. This lets you have much better control over what all actually gets saved, and can be expanded to save either to individual files(in case its a party game and people want to save and take their files elsewhere), or even put multiple saves into a single file. It also means that even as you update Gamemaker Studio, as long as your project doesn't change, the save files will be fine, and if they do, you are the one who made the change so you know what all was done.
 

FrostyCat

Member
Save files made with game_save() or the equivalent D&D action are straight core dumps, so they are exquisitely sensitive even to minute changes. They stop working the instant you add or anything in your project. This is the reason why you should learn to write your own save system and pretend the built-in one doesn't exist.
 
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